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 Collision Wakeup
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Creating Behaviors
Collision Wakeup

  • A behavior can wakeup when a specified Shape3D's geometry:
  • Enters collision with another shape
  • Moves while collided with another shape
  • Exits collision with another shape
  • Collision detection can be approximate and fast by using bounding volumes, not geometry

  • Or it can be exact, but slower, by using the geometry itself