164

Texture Mapping
Using ImageComponent Formats

  • And some more formats . . .
    FORMAT_LUM4_ALPHA4 4-bit luminance, alpha
    FORMAT_LUM8_ALPHA8 8-bit luminance, alpha
    FORMAT_R3_G3_B2 3-bit red, green, 2-bit blue
    FORMAT_CHANNEL8 Each pixel contains the evening news :-#)
    8-bit value for luminance, alpha, or intensity