133
Texture Mapping
Motivation
134
Example
135
Types of Textures
136
Texture Abstract Class Hierarchy
137
Where Do Textures Fit In?
138
Where Do Textures Fit In?
139
Where Do Textures Fit In?
140
Where Do Textures Fit In?
141
Using Texture Formats
142
Using Texture Modes
143
Using Texture Modes
144
Using Texture Modes
145
Using Texture Mip-map Modes
146
Using Texture Boundary Modes
147
Using Texture Boundary Modes
148
The WRAP Texture Boundary Mode
149
The CLAMP Texture Boundary Mode
150
Using Texture Minification Filters
151
Using Texture Magnification Filters
152
The BASE_LEVEL_POINT Filter
153
The BASE_LEVEL_LINEAR Filter
154
Summary of Texture Filters
155
Texture Abstract Class Methods
156
Texture2D and Texture3D Class Hierarchy
157
Texture2D Class Methods
158
Texture3D Class Methods
159
Texture2D Example Code
160
Texture2D Example
161
Creating Texture Images
162
Using ImageComponent Formats
163
Using ImageComponent Formats
164
ImageComponent Class Hierarchy
165
ImageComponent2D Class Methods
166
ImageComponent3D Class Methods
167
Loading Texture Images
168
TextureLoader Example Code
169
Texture Coordinates
170
Controlling Texture Attributes
171
TextureAttributes Class Hierarchy
172
Texture Attributes
173
TextureAttributes Class Methods
174
Using Texture Transforms
175
TextureAttributes Example Code
176
Texture Transform Example
177
TextureAttributes Example Code
178
Texture Transform Example
179
Summary
180
Summary
181
Summary
182