|
|
|
|
|
54 |
topVertexCount = 8 * toothCount + 2;
topStripCount[0] = topVertexCount;
facetVertexCount = 4;
facetCount = 4;
QuadArray quads = new QuadArray(
toothCount * facetVertexCount * facetCount,
GeometryArray.COORDINATES |
GeometryArray.NORMALS );