53

Building 3D Shapes
Building a TriangleStripArray

facetVertexCount = 4;
faceTotalVertexCount
      = facetVertexCount * toothCount;
for( int i = 0; i < toothCount; i++ )
    faceStripCount[i] = facetVertexCount;

TriangleStripArray strips = new TriangleStripArray(
    faceTotalVertexCount,
    GeometryArray.COORDINATES |
    GeometryArray.NORMALS,
    faceStripCount );