The University of Queensland Homepage
Takes you back to the VisLab Homepage You are at the VisLab site


 High-Resolution Displays
"Breaking the one mega-pixel barrier"

Methodology

@ UCSD


Methodology for a uniform illumination display

Our Approach
One inherent problem of tiling several projectors is the variations between the projectors: these can be due to the light sources, the optical components (filters, mirrors, ...) or the chip inside each projector. As a result, the image produced is not uniform: the edges between the tiles can be seen, and variations of colors and/or intensity occur. (click here for an example)
The second problem is that people tend to build power walls that can accomodate about 10 people. Such setups take a lot of space. Two features differentiate our display to the displays created by the groups mentioned above.
  • our display is aimed at the desktop
  • we have solved the problem of illumination and color uniformity
In addition:
  • the display can be driven by either a high-end graphics computer (SGi) or a cluster of PCs.
  • the cost of such a display is about US$100,000 versus more than US$1 million.

Methodology

The following table lists our specifications and the solution implemented:

Specifications Solution
Size: for desktop applications short throw lens fitted on each projector: diagonal of one tile is 21' (53.3 cm)
High resolution: 3 Mpixels minimum 3 projectors (can be extended to 11.7 Mpixels with a 3 x 3 projectors array)
High density: > 77 dpi short throw lens fitted on each projector
tightly packed projector
Reducing the 21' diagonal of a tile will result in higher density
Uniform color and illumination one light source shared by all projectors
High image quality high-end projectors, Jenmar black screen
Good contrast Jenmar black screen

Schematic Diagram